@startuml
sprite $chess_pawn [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHESS_PAWN(_alias) ENTITY(rectangle,black,chess_pawn,_alias,FA6 CHESS_PAWN)
!define FA6_CHESS_PAWN(_alias, _label) ENTITY(rectangle,black,chess_pawn,_label, _alias,FA6 CHESS_PAWN)
!define FA6_CHESS_PAWN(_alias, _label, _shape) ENTITY(_shape,black,chess_pawn,_label, _alias,FA6 CHESS_PAWN)
!define FA6_CHESS_PAWN(_alias, _label, _shape, _color) ENTITY(_shape,_color,chess_pawn,_label, _alias,FA6 CHESS_PAWN)
skinparam folderBackgroundColor<<FA6 CHESS_PAWN>> White
@enduml